The VR Parachute Training System installed at RAF Brize Norton includes many custom features; specifically the suspended frame design, headset casings, harness control switches, integrated 6 DOF tracking and gesture interface via tracked finger sensor devices.
Due to the systems intended high throughput of users it was very important to protect the hardware during use and to increase life-longevity of the peripheral devices typically the most vulnerable parts as they are put on and taken off very frequently.
The headset & finger sensors were designed around the requirements of the student during the training experience. The headset was designed to be lightweight and slim so to not become obstructive to the user whilst they look around (as they are suspended between the 4 harness risers). The finger sensors were designed for a dual purpose; firstly to track the students hand positions and secondly to report basic gestures to enable the system to calculate 'grasp' and 'let go' functions.
The VR cricket Helmet was designed to not only protect the headset hardware but also to give the user a totally unique immersive experience. The exterior of the casing was designed to mimic a typical cricket helmet and faceguard, the faceguard area was used to locate the VR headset hardware inside.
Internally the headset utilised cycle helmet technology and padding for comfort and ease of adjustment to support different head sizes. This was a critical part of the development to ensure the user could see the headset screens clearly and be able to play the game comfortably.
The headset also housed the 6 DOF tracking sensors to enable to the user to look all around whilst immersed in the VR Cricket Game. Other peripherals included a shortened tracked cricket bat which was represented in the game as a full size branded bat which mimicked the users movements as they played each shot.